Agile & Multi-Platform Game Dev. with Unity - Tier 1
Learning game development basics, multi-platform pro tips, with Unity (5, 2017 or 2018), C#, and an Agile mindset.
Created by Unity Coach Fred Moreau
What Will I Learn?
- Import sprites, including animated sprite sheets, and putting them together in levels and reusable assets.
- Develop a simple multi-platform controller to control a spaceship with both a keyboard and a touch device.
- Build visible game level components with gismos.
- Use visual debugging and vector maths to control where objects appear.
- Setup 2D physics with colliders and rigid-bodies.
- Use the Animator State Machine to drive conditional sprites animations.
- Use MonoDevelop advanced features, such as Tasks, Code Templates and Debugging.
- Know about all C# and Unity features you need to develop a game.
- Save high-score and options settings.
- Use Unity UI system to make a head’s up display and options dialog.
- Use the Audio Mixer to manage audio channels
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