Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5

Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5

Learn everything about Unreal Engine 5 and blueprint scripting (create GTA5 style game from scratch)



Description
Do you want to become the master of Unreal Blueprint visual scripting?

Do you aspire to create a game like GTA5?

Unreal Engine 5 is the world's most open and advanced real-time 3D creation tool for game development. This engine is renowned for creating games such as Fortnite, PUBG, Borderlands 3, Observer, and Star Wars Jedi: Fallen Order.

In this course, I will start with the basics and progress step by step, covering everything you need to know to develop a game like GTA5.

We will design a complete and vast city, create a shooter character, and develop weapon systems for three different firearms (Pistol, Rifle, and Sniper). We will also create AI enemies, a chaos-driven car system, AI-controlled cars, game user interface, game modes, and rules. The best part? You'll accomplish all of this using Blueprints, so no prior experience in programming or C++ is necessary.

All the necessary assets will be provided, ensuring you can easily follow along.

In this course, we will cover:

Unreal Engine 5 Basics: A comprehensive guide for beginner game developers.

Blueprint Scripting Basics: I will cover all the fundamental types and components of Blueprint scripting in UE5.

How Blueprints Work: Understand the logic behind Blueprint scripting and create your own game logic.

Creating a City Map: Develop a complete and expansive city for your game.

Shooter Game Development: Start building a shooter game from scratch, beginning with a blank project and character class.

Weapons: Implement a comprehensive weapon system for three different firearms (Pistol, Rifle, and Sniper), covering shooting, ammo count, reloading, aiming, and more.

Game UI: Design a complete game user interface displaying weapon information, health bars, and enemy count.

AI Shooter Enemies: Implement AI controllers, Behavior Trees, Blackboards, BTTasks, BTServices, BTDecorators, random location finding, player chasing, and shooting logic.

AI People: Create four different AI-controlled characters, set up patrolling points, and enable them to run when they receive damage.

Chaos Vehicles (Drivable Cars): Develop fully functional drivable cars using the Chaos system in UE5.

AI Cars: Use spline paths, implement stop-go functionality, enable cars to stop if obstacles are in front, and allow dynamic possession and exit of cars during runtime.

Traffic Lights: Design a complete traffic light system that halts AI cars and pedestrians when the light is red.

Gun and Health Pickups

Game Modes and Rules

Packaging the Final Project

Who this course is for:
  • Who wants to become the master of Blueprint scripting in Unreal Engine 5.
  • Game developers who want to create a game like GTA 5
  • Game developer of any level (Beginners, intermediate and advance)
  • Game developers of any level (Beginner, intermediate and advanced)
  • Who wants to learn AI in Games
  • Environment designers

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